![]() Once the war begins, you should check the diplomacy screen. In both situations, you will face waiting time, during which you won't be able to declare war. You can't declare war on a nation which was your ally, or established a non-aggression pact with you. When you prepare your units, open diplomacy section and declare war. If you leave such units without any protection, they probably will be eliminated by enemy fleet. Remember that you will need land units to take over a planet (they can be transported via transport ships). Gather as many troops as possible and divide them according to your objectives. Your fleet should remain in a spaceport, which will reduce its maintenance cost significantly. If your enemy loses control over a system that was selected before you declared war, he will automatically lose the entire war.īefore you engage in a conflict, gather your troops close to a planet that is near your objective. Neutral, uninhabited systems do not matter. You can declare war due to one of two possible reasons: to liberate a planet, or conquer it. You should engage in single battles concerning planets near your boarders. It is highly possible that your fleet will be destroyed before it actually reaches its objective. Don't choose to attack a capital that is situated dozen solar systems away from your boarders. It's best to engage in minor conflicts that can end after winning 1-2 battles, and establishing certain terms. In Stellaris, each war must be declared according to specific objectives. Your income will rapidly decrease and you will face a lot of enemies. Garrisons ought to have defensive and offensive armies. You should gather as many resources and units as possible. Before you declare war on another nation, plan your moves and objectives carefully. An open conflict is the most unpredictable action.
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